Roulette Tournament Rules
The rules below are provided as basic guidelines only and serve to inform players of the rules governing game play at most online roulette tournaments. Any player at a casino offering roulette tournament play with rules greatly differing from the common ones listed below is advised to exercise caution. Also, it is highly recommended that players review each tournament's rules very carefully prior to joining any competition.
Starting Times
All online casinos will post their tournament starting dates and times, as well as how long each online roulette tournament will last. This can be hours, days and even weeks.
Buy-In Fees
When joining a tournament, players are required to pay an entry or "buy-in" fee. In exchange for the buy-in fee, players are all allocated the equal amount of chips to commence playing with.
Game Objective
The goal in most roulette tournaments is to end up with the most chips.
Playing Time
Players are given a set amount of time (60-90 minutes) to play.
Players' Time Obligations
Players are not always obligated to play the entire duration of their obligated time over the course of a single sitting. Some tournaments allow participants to break up their playing session.
Ending Your Playing Session
A player satisfied with their winnings may stop using their remaining time whenever they wish. All leftover chips are then counted towards their final score.
The Final Spin
Most online casinos permit players to complete their last spin.
Bets & Payoffs
How much a player's bet pays off depends on the kind of bet he/she places. For instance, players may bet on an odd or even number, black or red (or green "0" or "00" slots), groups of numbers, as well as columns & rows. Following is a brief description of the various types of wagers contestants may place at online roulette tournaments, along with each bet's payoff:
Single - betting on 1 number only. Pays 35 to 1.
Split - betting on any 2 numbers by placing a wager on the line between them. Pays 17 to 1.
Trio - betting on 3 numbers at their intersecting point (only possible with 0, 1, 2 or 0, 2, 3). Pays 11 to 1.
Corner - betting on 4 numbers by placing a wager at their intersecting point. Pays 8 to 1.
4 Numbers -betting on the numbers 0, 1, 2, 3 by placing a wager at the intersection of 0 & 3. Pays 9 to 1.
Street - betting on a row of 3 numbers by placing a wager at the end of a row. Pays 11 to 1.
Line - betting on 2 "streets" of numbers by placing a wager at the end of both rows, and on the line between them. Pays 5 to 1.
Dozen - wagering on the "First 12," "Second 12," or "Third 12" boxes, as designated, covering twelve numbers each. Pays 2 to 1.
Column - betting on a column of numbers by placing a wager in any of the 3 "2 to 1" boxes at the ends of the roulette table. Like betting on dozens, columns cover twelve numbers. Pays 2 to 1.
High or low - betting on either the box marked "1 to 18" (low) or "19 to 36" (high). Pays 1 to 1.
Red or black - wagering solely on which color will win. "0" and "00" do not count for either. Pays 1 to 1.
Odd or even - betting only on whether the number will be even or odd. "0" and "00" do not count for either. Pays 1 to 1.
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